Raw LLM Responses
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G
Are your clothes handmade?
People fought hard, sometimes violently, against the …
ytc_Ugx-d5OYA…
G
Every anime character look similar to each other unlike humans. It just simplier…
ytc_Ugyfux06V…
G
@57kwestYup you're right there are so many areas like that where no AI will rep…
ytr_UgyV-PGfj…
G
The only AI artists I would call an artist is one that trained their own model w…
ytc_UgyVXyTU2…
G
That is a pretty strong statement. The fact that you created a functional behavi…
ytr_UgzyiNhUz…
G
AI dont understand about what is bad or good. what is beneficial or harmful. it …
ytc_UgwLLhLVg…
G
Human arrogance is going to kill us. One way or the other. Be it pollution. War.…
ytc_UgynOJpZQ…
G
People always need to be threatened from something very big......this is BullShi…
ytc_Ugz_48s9M…
Comment
Imo these are not emotions as understood by people.
AI is actually not a new thing. In game-design the 'character' that is controlled by the game, eg the not-you or *NPC* , will _respond_ to an event that is initiated by either the game-engine, or the Player.
Such an event could be that the Player shoot an arrow in a buttocks of the NPC 😁
Not really a nice thing to do, and the NPC 'reacts' to the event getting an angry expression and throwing stones against the Player.
However..
That NPC is _neither_ hurt, nor angry!
I has only reacted to an event because it is part of its _behavioural-makeup_ !
With the words of Lady GaGa : _I was born this way_ !
Basically we could change that behavioural-makeup, and make the NPC 'act scared' and have it run away if it is hit by an arrow. The key-point is that the AI-model has be _trained_ to show these 'emotions', but they are not real! They are infact only _behavioural-makeup_ selected and inserted by the _human_ controller.
youtube
AI Moral Status
2026-04-09T04:0…
Coding Result
| Dimension | Value |
|---|---|
| Responsibility | none |
| Reasoning | deontological |
| Policy | none |
| Emotion | indifference |
| Coded at | 2026-04-26T23:09:12.988011 |
Raw LLM Response
[
{"id":"ytc_Ugw7ps1mvLh8HJxYfgd4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"outrage"},
{"id":"ytc_Ugxhe0WjjbNmuJiFwdp4AaABAg","responsibility":"none","reasoning":"mixed","policy":"none","emotion":"indifference"},
{"id":"ytc_Ugx-TlqLqYjrtilyVa94AaABAg","responsibility":"company","reasoning":"virtue","policy":"none","emotion":"mixed"},
{"id":"ytc_UgxE-yNXQfgFyII9pax4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"approval"},
{"id":"ytc_Ugw-L7rZnY6p7EdLJd94AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"approval"},
{"id":"ytc_UgwokMTCUDFw4__8u-R4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"indifference"},
{"id":"ytc_Ugy-B8QM8bv5Q1io7nB4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"indifference"},
{"id":"ytc_UgxhbAH2P2zPUXPjCfB4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"approval"},
{"id":"ytc_UgwZzTePB_hz-XljZAR4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"fear"},
{"id":"ytc_Ugx83tWTey7V-UBIfzF4AaABAg","responsibility":"company","reasoning":"virtue","policy":"none","emotion":"outrage"}
]